Lunalight White Rabbit
DARK 2

Lunalight White Rabbit

  • Archetype:
  • Lunalight

  • ATK:
  • 800

  • DEF:
  • 800

  • View:
  • 4612




When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 6, 2026
67± 5/ 100
Power Score
Intrinsic 65
Deck 68

Lunalight White Rabbit — Power Evaluation

Final Score: 67 ± 5 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Extender · Secondary: Removal

Why it scores here

Lunalight White Rabbit is a core extender in Lunalight decks, converting a Normal Summon into +1 board and enabling downstream combos via GY retrieval of key pieces like Sabre Dancer or Leo Dancer. The S/T bounce effect provides scaling removal once a board is established, but the card's value is almost entirely archetype-locked to Lunalight. Outside that context, it is a blank 800/800 body. The score reflects strong deck integration (306 decks, 1.9 copies average, 91.8% co-inclusion with Yellow Marten) and reliable accessibility within Lunalight, offset by absent combo data and low material utility as a naked body.

Axis scores

Axis Score Evidence
Accessibility 70 Runs at 1.9 copies average across 306 Lunalight-heavy decks, with Tenki searcher present in 91.5% of deck partners (verified from deck statistics)
Combo & Conversion 65 Text describes +1 body via GY retrieval of another Lunalight on Normal Summon, likely enabling downstream effects in core Lunalight builds; no combo data limits measurement of board depth (inferred from text and deck integration)
Resource Economy 68 Normal Summon cost is neutral; +1 body from GY is card advantage; S/T bounce is tempo, not raw card advantage (verified from card text)
Effect & Interaction 55 S/T bounce is soft removal, scaling up to N targets with other Lunalight cards on field; useful against floodgates but not a hard negate (verified from card text)
Material Utility 58 800/800 body and Level 2 are weak on their own; Lunalight name is archetype-specific but useful as fusion material within Lunalight; outside archetype, negligible value (inferred from card stats and archetype restriction)
Resilience & Flexibility 62 OPT bounce limits usage to once per turn; Normal Summon is a single point of failure for the retrieval effect; within Lunalight, redundancy is high with 111 decks running 3 copies (observed from deck distribution)
Deck-Building Efficiency 72 In Lunalight, core card with 111 decks running 3 copies; outside the archetype, it becomes a dead slot; no locks or restrictions beyond archetype membership (observed from deck distribution and partner analysis)

Calculation

Weight profile: 0.7 Extender + 0.3 Removal. Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent accessibility within Lunalight via Normal Summon and Tenki searcher (91.5% co-inclusion)
  • Enables board extension through GY retrieval of key combo pieces like Sabre Dancer and Leo Dancer
  • S/T bounce effect scales with board state, providing flexible soft removal
  • Core archetype card with high density (111 decks run 3 copies, suggesting essential role)

Weaknesses

  • Entirely archetype-locked to Lunalight; outside this context, it is a negligible 800/800 body
  • Weak 800/800 stats offer minimal material utility when effect is negated or blanked
  • Normal Summon requirement creates a single point of failure (vulnerable to Ash Blossom, etc.)
  • S/T bounce is soft removal (bounces, not negates) and restricted to once per turn
  • Combo conversion cannot be measured; no recorded boards show actual power index or board depth

Counters / choke points

  • Ash Blossom & Joyous Spring (negates Normal Summon trigger, preventing GY retrieval)
  • Maxx C (generates card advantage if Lunalight chains into extended combos)
  • Effect Veiler (negates GY retrieval effect on resolution)
  • Graveyard lockdown (Macro Cosmos, Dimensional Fissure) prevents GY retrieval of combo pieces

Best use

Normal Summon enabler and board extender for GY combo startup. Decks: Lunalight. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Normal Summon trigger → Special Summon 1 Lunalight from GY in Defense Position; OPT S/T bounce up to the number of other Lunalights you control; Deck inclusion: 306 decks, average 1.9 copies per deck, all main deck; Copy distribution: 142 decks 1x, 53 decks 2x, 111 decks 3x; Top partners: Yellow Marten (91.8%), Fire Formation - Tenki (91.5%), Emerald Bird (90.2%), Sabre Dancer (88.9%)
  • Observed: 91.8% co-inclusion with Lunalight Yellow Marten indicates high deck synergy; 90.2% co-inclusion with Lunalight Emerald Bird confirms core role in Lunalight family; 111 decks running 3 copies (36.3% of sample) suggests card is core, not flex slot; 84% of total deck appearances are in Lunalight archetype variants (10, 723, 186, 552); 28 distinct archetypes total, but Fire Fist/Venom/Predaplant/Tri-Brigade tech appearances are marginal (1-5.9% each)
  • Inferred: Normal Summon into GY retrieval of another Lunalight is a +1 body extender that enables downstream effects (text-based inference); S/T bounce scales with board state and provides flexible soft removal (text-based inference); Combo conversion is moderate to high within Lunalight context based on top partner presence (Sabre Dancer, Leo Dancer, Panther Dancer are all combo pieces); Archetype splashability outside Lunalight is minimal despite 28 distinct archetypes in sample (inferred from low deck counts in non-Lunalight homes)
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot measure board depth, starting card counts, or power index when card appears in recorded boards No usage statistics (StatisticsCard rows) — archetype inclusion % and typical copies inferred from 306-deck sample only; cannot calibrate against full historical meta across all formats No banlist information — assumed unlimited (3 copies legal); if card is Limited-to-1 or Forbidden in any format, a conditional score penalty applies











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